FIELD BETS
Bet on how far a drive will go, or where it will start!
The board convention is that the offense always goes left-to-right.
Drive Distance Bets
Use the FIELD to bet on how far the drive will go. If you think they’ll reach midfield or better, bet at the midfield. If you don’t think the drive will stop before the red zone, bet against the 20-yard line.
to bet how far the DRIVE will go
B. Use the end zone to
bet on a TD.
Drive distance bets are paid when the drive surpasses the bet, even if the drive ends behind the bet (e.g. because of a sack).
Kickoff Bets
Before a drive starts (for example, before a kickoff), use the edge of the FIELD section to bet on where the drive will start. These bets are that the drive will start on a specific yard-line or better. So:
B. If you bet for the 20 yd line, you’ll win if there is a touchback or there is a return to the 20 or beyond.
C. (Not pictured) If you bet for the right end-zone, you’ll win if it’s returned for a TD!
If a kickoff is fumbled or there is a turnover, all bets for the return are lost. So if the kick returner turns the ball over at the 30 yard line, a bet for the 20 still loses.
If a kick is returned for a touchdown, all bets for the return are winners.
PLAY BETS
Bet on what will happen on the next play!
What counts for a PLAY?
Kicking plays (punts and FG attempts) do not count for PLAY bets, but fake kicks do count for PLAY bets.
Pre-snap penalties do not count for PLAY bets.
Yardage Bets
3, 5, and 7 are bets for yardage on the play; “3” wins for 3 or more yards resulting from the PLAY.
Pass/Run Bets
Each play from scrimmage is either a PASS or a RUN.
You can bet on which one it will be.
A SACK counts as a PASS play.
To simplify definitions and reduce arguments, a SACK is defined as the quarterback being tackled or running out of bounds behind the line of scrimmage.
Intentional grounding counts as a SACK.
Consecutive Bets
Bet on consecutive plays with the boxes to the right of RUN and PASS.
Consecutive bets can span across drives of both teams.
For example, after a RUN play:
- Move any bets on the “2 Runs” box down to the “RUN” box
- Move any bets on the “3 Runs” box to the “2 Runs” box
- Move any bets on the “4 Runs” box to the “3 Runs” box
- Pay out any matched bets in the PASS boxes — the player betting against the pass has won the bet.
DRIVE BETS
Bet on what will happen during the drive!
SCORE wins for either a TD or a FG for the offense.
TURN does not win for a turnover on downs.
FG only wins for a successful field goal.
To bet for a TD, place your chips in the end zone of the FIELD section.
Time out bets win immediately after a time out is charged to either team. Lost challenges count as a time-out.
Penalty bets only win on accepted penalties.
Sacks
To simplify definitions and reduce arguments, a SACK is defined as the quarterback being tackled or running out of bounds behind the line of scrimmage.
Intentional grounding counts as a SACK.
SET BETS
Bet on what will happen on the set of downs!
TDs count as first downs.
3 & SHORT wins for 3rd & 3 or less.
GAME BETS
Bet on what will happen during the whole game!
MISS KICK wins for all missed kicks, blocked kicks, and flubbed kicking plays
INT under “Home” wins when the Home team throws an interception.
FUMBLE under “Home” wins when the Home team loses a fumble.
If the team recovers its own fumble, this bet is not paid and remains active.
Sacks
A sack counts as a PASS play.
To simplify definitions and reduce arguments, a SACK is defined as the quarterback being tackled or running out of bounds behind the line of scrimmage.
Intentional grounding counts as a SACK.
Betting on sacks
The SACK bets under the “Away” count for the number of times the Away team will be sacked.
In the GAME section, you can bet on 1+, 2+, 3+, or 4+ additional sacks in the game.
A bet on “2” is a bet that there will be two or more additional sacks in the game; this does not count any sacks prior to the bet.
After each sack:
- Move any SACK bets down one box
- Pay out any bets on the
“1” SACK box.
NEXT BETS
Bet on penalties, passes, or punts, whenever they happen next!
NEXT PEN HOME wins if the next accepted penalty is charged against the home team.
NEXT PASS COMPLETE wins if the next pass thrown is complete.
Let it ride on any RUN, SACK, or accepted penalty play, such as Pass Interference.
NEXT PUNT is a bet on the next punt:
- touchback wins if it’s a touchback
- fair catch wins on a successful fair catch
- 5+ wins on 5 or more yards of return
- 10+ wins on 10 or more yards of return.
PENALTIES
Only accepted penalties count for Penalty bets.